1. Introduction
Welcome to Fantasy Super Rugby Pacific 2025, where you can build your own Super Rugby Pacific fantasy team of 15 players who will earn points based on their actual performances during the season. Compete against your friends and family in private leagues and other fans worldwide in the Global Leaderboard!
Below is a step-by-step guide on how to play, including registration, creating your team, making transfers, scoring and everything else you need to know to play.
2. Registration & Login
Fantasy Super Rugby Pacific is completely free of charge. Simply register or login with an existing account to play.
3. Team Creation
You have a budget of $100m to build a team consisting of 15 players. Your team will be built from the following position categories:
Position | Players per position |
Props | 2 |
Hooker | 1 |
Locks | 2 |
Loose Forwards | 3 |
Half Back | 1 |
First Five-Eighth | 1 |
Midfield | 2 |
Back Three | 3 |
Loose forwards are a combination of players who play as #8’s or flankers. You can select any combination of players for from these positions for this position, such as:
- 2x #8’s, 1x Flanker
- 2x Flankers, 1x #8
- 3x #8’s
- 3x Flankers
The Back Three is a combination of players who play as full backs or wingers. You can select any combination of players for from these positions for this position, such as:
- 1x Full Back, 2x Wingers
- 2x Wingers, 1x Full Back
- 3x Wingers
- 3x Full Backs
You will be restricted to four players from any one Super Rugby Pacific club in your fantasy team.
You can add players to your team by pressing the + icon next to any available player on the player pool.
You can remove players from your team by pressing the “Remove” button located on the player profile, which can be opened by clicking or tapping on a player.
If you don’t want to manually select your first team, you have the option to autofill your team. This will auto-populate any empty positions within your team using your remaining budget allowance.
Once you have successfully saved your team you will be able to make as many changes as you like before the season starts by taking advantage of your unlimited transfers.
4. Captain
For each round you must select a captain who will score double points for your team.
You will be able to change your captain by pressing the “Captain” icon available in a player’s profile.
You can change your captain an unlimited number of times, as long as your current captain and prospective captain are both yet to play in the current round.
Your captain choice becomes locked once their match kicks off. Once your captaincy choice is locked it cannot be moved to another player until the round is complete.
5. Boosters
You will have 3 boosters that are available to you over the course of the season.
Each booster can only be used once.
You can only play one booster at a time (e.g. you cannot play your Triple Captain & Co-Captain booster in the same round).
Boosters can only be applied to players who have not yet played in the round (i.e. not locked) and can be reset up until the boosted player becomes locked in that round.
A description of each booster is below:
- Triple Captain – Your captain will score you triple points for their next match.
- Limitless – You will have an unlimited budget for one round only.
- Co-Captains – For one round only, you will be able to select two captains to score double points.
6. Transfers
You will be given unlimited transfers to use over the course of the season.
Before the season starts you can make as many changes as you’d like to your team as no players will be locked.
Once the season starts, you will only be able to transfer in or out players that are yet to play in the round (i.e. not locked).
You will not be able to transfer in or out a player that is locked until the current round is complete, and the next round becomes active.
If a player has been listed as injured, they will have this cross symbol next to their name. Please refer to the Key on the My Team page.
If a player is unavailable for selection other than due to injury, they will have they will be marked as “Not Selected”. Please refer to the Key on the My Team page.
7. Lockout
Fantasy Super Rugby Pacific will implement a rolling lockout mechanic whereby players will become locked as soon as their team plays in the current round. When a player is locked, that player is confirmed in your team for the upcoming round, and their points will contribute to your team’s scoring.
Once a player becomes locked in the current round you can no longer make a transfer or apply a booster to them until the round concludes and lockout is lifted.
Lockout will be automatically lifted once all fixtures in the current round have concluded.
8. Scoring System
Players will be awarded points based on their actual performances during the Super Rugby Pacific season.
Players will score points based on the metrics outlined below:
Action | Points |
Playing 1-60 minutes | 1 |
Playing 61+ minutes | 2 |
For each try | 15 |
For each try assist | 9 |
For each conversion | 2 |
For each missed conversion | -1 |
For each penalty goal | 3 |
For each missed penalty | -1 |
For each drop goal | 3 |
For each missed drop goal | -1 |
Yellow Card | -5 |
Red Card | -10 |
For each turnover forced | 4 |
For each interception | 5 |
For each lineout won on own throw*1 | 1 |
For each lineout steal on opponents throw *2 | 5 |
For each lineout error (includes handling error, not straight or lost outright) | -2 |
For each tackle made | 1 |
For each tackle missed | -1 |
For each defender beaten | 2 |
For each offload | 2 |
For each line break | 7 |
For each line break assist | 5 |
For every 10 metres gained | 1 |
For each penalty conceded | -1 |
For each error (knock on or forward pass) |
-1 |
For scrum won outright (awarded to entire front row) *3 |
3 |
1 Points only awarded to hookers and lineout jumpers involved
2 Points only awarded to lineout jumpers involved
3 Points only awarded to props and hookers actively playing at the time a scrum was won
9. Leaderboards
Once your team has been saved, it will automatically be entered in the Global Leaderboard where you can see where you stand against others.
The overall Global Leaderboard includes all other users worldwide who have entered a Super Rugby Pacific Fantasy team.
10. Mini Leagues
You have the ability to create and join an unlimited number of public or private mini leagues over the duration of the season.
Creating a public league means that this will be openly available for all users to join from the “Join a League” page.
Creating a private league means that others can only join this league if you share the league information with them via:
- Sharing the league code
- Inviting via email
- Inviting via Social
If you have created a league, you are able to remove users from your league up until that league starts scoring.
11. Matchday Schedule
Round | Start Time (NZT) | End Time (NZT) |
1 | Friday, February 14, 2025 | Saturday, February 15, 2025 |
2 |
Friday, February 21, 2025 |
Saturday, February 22, 2025 |
3 | Friday, February 28, 2025 |
Saturday, March 1, 2025 |
4 | Friday, March 7, 2025 | Sunday, March 9, 2025 |
5 | Friday, March 14, 2025 | Saturday, March 15, 2025 |
6 | Friday, March 21, 2025 | Sunday, March 23, 2025 |
7 | Friday, March 28, 2025 | Saturday, March 29, 2025 |
8 | Friday, April 4, 2025 | Saturday, April 5, 2025 |
9 | Friday, April 11, 2025 | Saturday, April 12, 2025 |
10 | Friday, April 18, 2025 | Saturday, April 19, 2025 |
11 | Friday, April 25, 2025 | Saturday, April 26, 2025 |
12 | Friday, May 2, 2025 | Sunday, May 4, 2025 |
13 | Friday, May 9, 2025 | Saturday, May 10, 2025 |
14 | Friday, May 16, 2025 | Saturday, May 17, 2025 |
15 | Friday, May 23, 2025 |
Saturday, May 24, 2025 |
16 | Friday, May 30, 2025 |
Saturday, May 31, 2025 |
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